Sometimes, it will work to export the .mesh in XPS as a .mesh.ascii and import into Blender 2.49b. Typically, that will fix the problem by revealing randomly added weights on certain vertex groups. But sometimes, no matter how much I fix them, the weights still go back to bad weights after converting and entering XPS.
The only problem I currently have are some weights for the left leg appearing to be on the right leg. Hopefully that's as far as the errors will go.
Does anyone have any ideas/solutions?! Thank you!
ExpeditionEndurance
Skin by jonarific